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Friday
Oct172014

The Walking Dead. The Show Vs. The Game

 

The Walking Dead premiered this past Sunday in spectacularly gruesome fashion (soylent greenburgers anyone?) and it is safe to say it got the strong reaction it was looking for.

Chaotic action sequences have always been Dead's forte and the latest episode, "No Sanctuary", was basically one whole episode of just that.  I have to admit, as someone that is not a fan of the show, when The Walking Dead does what it does best, it makes for compelling television.  It's the when it handles the people who survive those action sequences that the show falters.

Rick Grimes knows how to use a big gun, its when he has to use his words he runs into trouble.

The Walking Dead has more than one problem, but one of its biggest is the perpetual feeling that no matter what happens the group of heroes will survive.  Of the primary cast (cast members that have been given "star" billing) a mere seven out of twenty four - including major antagonist "The Governor" - have been killed off in four seasons.  Keep in mind, this is a show in which every single character is in near constant danger of being killed.

The Walking Dead loves killing people, just not people that the audience has any sort of emotional attachment with.  Case in point: the oh-so-convenient disease that swept through the prison community early in season four and killed just about every single character with the exception of anyone in the primary group.  I have trouble believing that in such a violent postapocalyptic world, there would be so much continuity.  It all feels highly contrived.

As Arya Stark said, "Anyone can be killed."  Unless apparently you've been with Rick Grimes for more than one season, then you're probably good.

An incarnation of The Walking Dead that actually takes Arya's words to heart is the TellTale Games series The Walking Dead.

The game, which takes place in the same universe as the show (and comics) but follows different characters, does an impeccable job of capturing the stress and danger of the world that is The Walking Dead.  Characters are constantly at each other's throats, there are no easy (or even good) solutions, and people die... lots of people.

After establishing what feels like a pretty solid group of survivors early on, the game immediately sets to dwindling the numbers.  Some people leave, some are left behind, most are killed.  It is in having the courage to do this - get rid of interesting characters just as you get to know them - that the game keeps the story moving.  It feels more true to the world of Walking Dead.

No one is safe.  This leads to a point about halfway through the story onwards where you really feel like things are getting dire.  Will anyone make it?  Then, just as you ask yourself... two more people die.

This is partly made possible by the fact that the game follows one character's struggle, rather than trying to have multiple lead characters that have to be the hero of their own story.  All of the characters are important, but they all move the story, not the other way around.

Lee keeps his shit together.

The game's hero, Lee Everett, shares a great many similarities with the show's primary hero, Rick.  Both are reluctant leaders, both have a child to care for, both are good men who have been forced to do terrible things, both struggle with the balance of doing the right thing and keeping everyone in line.  Where Lee surpasses Rick, is that he doesn't ever get bogged down in his self wallowing.  He struggles but he doesn't cry about it.  Even for this, he is constantly forced to doubt himself and his choices.  And even his survival is no guarantee.

This sense of constant peril really makes the experience all the more exciting.  Everything, happens with the conclusion in mind.  Just like in a game of chess, any and all pieces are expendable to achieve the final goal.

And the audience are the winners

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