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Entries from January 1, 2014 - January 31, 2014

Wednesday
Jan082014

Is Online Gaming Fun?

More and more big money in gaming seems to revolve around the online experience.  From Madden to Call of Duty to Injustice to Minecraft, game developers have committed more and more time to online aspects of games, often at the cost of the single player experience.

The most anticipated game of the new console generation, Killer Instinct, was released with no single player campaign at all (The game was rushed to coincide with the release of Xbox One and campaign modes will be available to the public in March).

While gamers are being herded in the profitable direction of online play by Sony and Microsoft there is one question no one has seemed to ask yet:  Is online gaming actually enjoyable?

Certain games are designed entirely around online play.  Games such as Skyrim, Minecraft, going all the way back to World of Warcraft are entirely built on playing in a communal world with other players.  These Massive Multiplayer Online role players (MMORPG) thrive on online play.  Players work together to accomplish goals and the highly customizable environments make it easier for gamers to police themselves.

In these cooperative style online games, players can literally create a whole world for themselves and, whether or not they’re your cup of tea, they are undeniably fun for those willing to invest the time.

It is in more mainstream games that things get a little more… tense.

Anyone who has ever spent an hour playing Call of Duty can tell you about the abundance, of cheap tactics, profane language, and obnoxious users that run rampant throughout the online community.  Now, the occaisonal troll can be pretty amusing if they're clever, but most of the time they just make everyone they run into miserable.

The offending parties seem to always have a few things in common:  They constantly accuse they’re opponents of using cheap tactics while they use cheap tactics themselves.  They very rarely are top tier players.  If they have a mic, they sound like they’re ten years old.  They are incredibly homophobic, sexist, and racist.

It is in this match based, competitive style of online gaming that people really see the worst of the gaming world.

It isn’t so unlike any sort of interactive community online that offers its users anonymity.  The only difference is that on message boards, other readers can typically remove offensive comments and moderators can ban any abusive members.  Xbox and PS3 do both allow users to mute other mic’d players and you can send in reports of abusive players, but aside from a temporary communications ban for players that receive several complaints there isn’t much done about it.

The game that suffers the most from this are fighters like Injustice: Gods Among Us.  The story mode is fairly repetitive and loses its appeal pretty quickly for most moderately skilled players.  The online format of the game is really where gamers are encouraged to log most of their time.

An environment where players are pitted against each other in an open, anything goes fight in which speed and simplicity are rewarded over grace and complexity?  What could possibly go wrong? 

The result is a game community that is so petty and combative that even the best players in the world get booed for “cheap tactics”.

Interestingly one of the greatest online match based game experiences comes from a game in which the multiplayer mode was originally just a tack on.  Mass Effect 3 was one of the most anticipated games of the last ten years.  Upon its release, fans had no difficulty picking it apart, but the multiplayer mode was left out of their criticisms.

Mass Effect 3 allows for a multiplayer match based experience that is both cooperative and varied, but also has the players working towards a final goal (unlike CoD’s similar Zombie games). 

When it comes down to it, online gaming only truly has staying power when you enjoy the people you’re playing with.  On games like Injustice and Call of Duty this typically means playing with friends.  In cooperative games, players are much more apt to want to get along.  Either way, playing with ten year olds is generally a bad idea.

 

Wednesday
Jan012014

2013 Year in Review: Show of the Year, Breaking Bad

It may not have been perfect, but to name any other would be laughable.  Breaking Bad was without any question, the most hyped, most talked about, most watched quality show on television in 2013.

In what was quite possibly the most suspenseful eight hours of television ever, fans watched as Walter White’s choices came home to roost.  It was a season that packed all the bombast of one thousand pounds of dynamite into a single container drum, then show creator Vince Gilligan took that drum and had an audience sit in the room and watch as Walter set off two dozen bottle rockets off and hope for the best.

The series hit a fever pitch during the 6th and 7th of the final eight episodes, To’hajiilee (pronounced To-ha-jeal-ee) and “Ozymandias”.  There may have been no more tense moment in televised story-telling than when Skylar White had to decide to either go for the telephone (to call the police) or the steak knife.

It wasn’t a flawless final season.  Fan favorite, Jesse Pinkman, was giving surprisingly little to do – and even less to say – in the closing episodes as he was relegated to a plot device for Walter’s story rather than given something meaningful to accomplish to bring closure to his own.

Critics and fans alike seemed a little discontented with how predictable the final turns of the plot seemed, but in a way, it was the most surprising thing the writers could have come up with. Breaking Bad, a show that thrilled viewers by always being one step ahead of them, had every fan saying “this is what I wish would happen, but I know it won’t” only to give them exactly what they wanted.

The ending was never going to satisfy all of our wildest machinations, but much like with Walter himself, it was the ending we deserved.

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